Monday, October 1, 2018

2 The SPIRAL

1 The BLOOM redux

There is a pattern to the Bloom, the head-hatches, somewhat akin Cicada brood cycles – 13 month and 18 month intervals. One group of revenants will achieve near sentience, light up, and be consumed. The World is a flat plain, an interior like a giant grainery, a processing plant. Maybe you can escape into the neighboring brood group by going dark – mute – paint your aureole away with tar from the noose tree. If you can do it – shuffle with the characteristic step of that horticulture, you might escape the drainers.

But there are mechanisms to prevent interlopers and assassin bugs who might lie waiting in the middle of the herd, and the brood may suddenly fall upon you as one to cleanse themselves.

2 The SPIRAL

Everything depends upon the geometry of the revenants. They arrange themselves in a spiral – attracted and repulsed. They bunch up, break apart – per the temporal matrix of each bloom. There are broods within broods. Their proximity warps time – changes the countdown to the next head-hatch.



Furthest from the eye of the spiral, in the stability of cold, cities can form. One can only assume many are formed and have been formed and are ultimately overrun. There are signs of it – although sometimes they will recycle pre-sunset architecture toward their own purposes. If they communicate with each other, they are tied together by talk and commerce and will be overrun together – but then these are cycles like any other.

One such is La Ciudead – City of Duplicates. There are two cities contained in Necos. One is open to the Spiral and is routinely overrun and conquered, like all the rest. The other sits above and opens into the caverns outside.

The full name of All Cities is a sound followed by a possessive. The duplicates in Necos are the true owners – even as they are fed upon and allow the city over top to prosper. It is useful to know the full name of anything – but less useful for a City, because everyone uses the full name all the time – to possess it.

3 The SINGQUISITION

Every dead thing makes a fundamental sound – a mechanical hum, a hiss at against the entropy that seeks to put it to rest. The sounds pull on each other – gather the herds – perhaps trigger the blooms.

The carnivorous plants mimic the sounds to lure their food. The survivors know the songs – in broad strokes, and favor those plants that produce imperfect sounds – sounds that are slightly off – that tips off even a half-sentient to danger.

There are seven bands of sound. Seven great songs. One of the songs has gone silent. There is not one creature that can be found who still sings it.

It is of the utmost importance that it be recovered. Without it, the Passejo Undeado, that great highway out of Necos, cannot be properly traversed. Without it, the second city will eventually starve.

In the center of the Spiral, the cacophony is unbearable – the revenants are occupied with grouping and ungrouping, and make several sounds at once. Perhaps, from this shifting din, some small sliver of the 7th song might be discovered. Waves of Inquisitor-Archivists journey to the center – round up promising specimens, bring them back to Necos. Torture them. Attempt to crack their carapace and release the lost song.

They wear white, the color of witches, and worship Bitiz, the Half-Dragon, who manifests backwards in mirrors. They have thus far been unsuccessful.

4 WRITHES

The Nemesis Shadow is a funny little thing. It's a replicator like all the rest – the ghouls, the lich, the ghast to some extent - it wraps a man up in it's latency, it's slowness, it's second-handness – and when he emerges from the cocoon he is hollowed out and will slowly waste and waste away until he is thin and bitey. He has been deep within himself and finds it unbearable. The Nemesis Shadow does and it nourishes itself the process, but that this is not ultimately the purpose of the Nemesis Shadow.

If it can capture a drainer – broody fellows between their own feedings – a wraith, or vampire or specter or ghost - It will lay an egg in. It's not the shadow's own egg. It carries it for Rithgr, the Nurse Dragon. A small, compact, ember of fire.

Source: Adventure Comics #346, Penciler: Jim Shooter

 Most probably the egg will die. It is long between feedings, light is scarce, and there is lots of competition. A parasitized hunter is at a stiff disadvantage. But if the drainer feeds, the egg feeds. And grows. Into some sort of godling/pseudo-dragon. It will disguise itself. It will be painful. The pain will disguise itself. Everything is disguise and the big reveal.

You guys, the Passejo Undeado is full of these guys. Either it's an accident of geography, or some runaway tribes of survivors seeded them as a particularly toxic defense mechanism.

They are like a heap of ribbons in the shape of a person. They jitter all over the place, like silly string, or a can-o-snakes. The part in the Umbrarea is occupied entirely with housing the egg, which after the deposit of, the Shadow dissipates into the air. The Psuedo-Dragon too will die. Someone will come out of the woodwork to kill it. It's inevitable. The Gods, dead as they are, don't fancy the next generationj. It will be like someone dropping a bomb on the room, the city block. Maybe you can hide it. It wants you to hide it. You should not.

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