1 The BLOOM redux
There is a pattern to the Bloom, the
head-hatches, somewhat akin Cicada brood cycles – 13 month and 18
month intervals. One group of revenants will achieve near sentience,
light up, and be consumed. The World is a flat plain, an interior
like a giant grainery, a processing plant. Maybe you can escape into
the neighboring brood group by going dark – mute – paint your
aureole away with tar from the noose tree. If you can do it –
shuffle with the characteristic step of that horticulture, you might
escape the drainers.
But there are mechanisms to prevent
interlopers and assassin bugs who might lie waiting in the middle of
the herd, and the brood may suddenly fall upon you as one to cleanse
themselves.
2 The SPIRAL
Everything depends upon the geometry of the revenants. They arrange themselves in a spiral – attracted and repulsed. They bunch up, break apart – per the temporal matrix of each bloom. There are broods within broods. Their proximity warps time – changes the countdown to the next head-hatch.
Everything depends upon the geometry of the revenants. They arrange themselves in a spiral – attracted and repulsed. They bunch up, break apart – per the temporal matrix of each bloom. There are broods within broods. Their proximity warps time – changes the countdown to the next head-hatch.
Furthest from the eye of the spiral, in
the stability of cold, cities can form. One can only assume many are
formed and have been formed and are ultimately overrun. There are
signs of it – although sometimes they will recycle pre-sunset
architecture toward their own purposes. If they communicate with
each other, they are tied together by talk and commerce and will be
overrun together – but then these are cycles like any other.
One such is La Ciudead – City of
Duplicates. There are two cities contained in Necos. One is open to
the Spiral and is routinely overrun and conquered, like all the rest.
The other sits above and opens into the caverns outside.
The full name of All Cities is a sound
followed by a possessive. The duplicates in Necos are the true
owners – even as they are fed upon and allow the city over top to
prosper. It is useful to know the full name of anything – but less
useful for a City, because everyone uses the full name all the time –
to possess it.
3 The SINGQUISITION
Every dead thing makes a fundamental
sound – a mechanical hum, a hiss at against the entropy that seeks
to put it to rest. The sounds pull on each other – gather the
herds – perhaps trigger the blooms.
The carnivorous plants mimic the sounds
to lure their food. The survivors know the songs – in broad
strokes, and favor those plants that produce imperfect sounds –
sounds that are slightly off – that tips off even a half-sentient
to danger.
There are seven bands of sound. Seven
great songs. One of the songs has gone silent. There is not one
creature that can be found who still sings it.
It is of the utmost importance that it
be recovered. Without it, the Passejo Undeado, that great highway
out of Necos, cannot be properly traversed. Without it, the second
city will eventually starve.
In the center of the Spiral, the
cacophony is unbearable – the revenants are occupied with grouping
and ungrouping, and make several sounds at once. Perhaps, from this
shifting din, some small sliver of the 7th song might be
discovered. Waves of Inquisitor-Archivists journey to the center –
round up promising specimens, bring them back to Necos. Torture
them. Attempt to crack their carapace and release the lost song.
They wear white, the color of witches,
and worship Bitiz, the Half-Dragon, who manifests backwards in
mirrors. They have thus far been unsuccessful.
4 WRITHES
The Nemesis Shadow is a funny little
thing. It's a replicator like all the rest – the ghouls, the lich,
the ghast to some extent - it wraps a man up in it's latency, it's
slowness, it's second-handness – and when he emerges from the
cocoon he is hollowed out and will slowly waste and waste away until
he is thin and bitey. He has been deep within himself and finds it
unbearable. The Nemesis Shadow does and it nourishes itself the
process, but that this is not ultimately the purpose of the Nemesis
Shadow.
If it can capture a drainer – broody
fellows between their own feedings – a wraith, or vampire or
specter or ghost - It will lay an egg in. It's not the shadow's own
egg. It carries it for Rithgr, the Nurse Dragon. A small, compact,
ember of fire.
Source: Adventure Comics #346, Penciler: Jim Shooter |
Most probably the egg will die. It is long between feedings, light is scarce, and there is lots of competition. A parasitized hunter is at a stiff disadvantage. But if the drainer feeds, the egg feeds. And grows. Into some sort of godling/pseudo-dragon. It will disguise itself. It will be painful. The pain will disguise itself. Everything is disguise and the big reveal.
You guys, the Passejo Undeado is full
of these guys. Either it's an accident of geography, or some runaway
tribes of survivors seeded them as a particularly toxic defense
mechanism.
They are like a heap of ribbons in the
shape of a person. They jitter all over the place, like silly
string, or a can-o-snakes. The part in the Umbrarea is occupied
entirely with housing the egg, which after the deposit of, the Shadow
dissipates into the air. The Psuedo-Dragon too will die. Someone
will come out of the woodwork to kill it. It's inevitable. The
Gods, dead as they are, don't fancy the next generationj. It will be
like someone dropping a bomb on the room, the city block. Maybe you
can hide it. It wants you to hide it. You should not.